TW_Yard

TW_Yard is a large deathmatch level designed for 10 or more players.

This was my 2nd level created for The Wastes. The setting I was trying to recreate was one of sub-standard hotels backing onto an industrial estate and wasteland. When creating this level I felt it was important to define distinct areas that would help the player navigate, such as the church yard, warehouse, fallout shelter and streets. I also really wanted some good sniping alleys and vertical combat that only tall buildings can afford you.

 

I wanted to get a sense of scale and believability to the setting, I wanted it to feel this may have been a real place before the end of the world, which is why I wanted to hint at the possibility of fallout shelters or access routes to one main shelter throughout the level.

Lighting in a post apocalyptic setting is often quite a challenge as it assumed the chances of having electricity are pretty unlikely, that's why in the dark spots I've used the odd burning barrel, but majority I tried to open up interior with the old broken roof to let the natural light seep in.